Hardware implementation of a pipelined computational unit for N-body simulation
Abstract
This paper presents a pipelined FPGA implementation of an engine that computes Newtonian gravitational forces. The module can be incorporated in a large-scale N-body simulation as the primary component used for computing the interaction between bodies. It uses 64-bit floating point arithmetic and relies on the speed provided by the “Fast Inverse Square” root algorithm. The design was implemented and tested on an Altera DE10-Lite FPGA.
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@ "Dunarea de Jos" University of Galati